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AI in Video Games: Improving Decision Making in League of Legends using Markov Chains, Real Match Statistics and Personal Preferences | by Sterling Osborne, PhD Researcher | Towards Data Science
Riot Games explains why League of Legends' practice tool is limited to single player, is working on adding more AI bots
![AI in Video Games: Improving Decision Making in League of Legends using Markov Chains, Real Match Statistics and Personal Preferences | by Sterling Osborne, PhD Researcher | Towards Data Science AI in Video Games: Improving Decision Making in League of Legends using Markov Chains, Real Match Statistics and Personal Preferences | by Sterling Osborne, PhD Researcher | Towards Data Science](https://miro.medium.com/max/640/0*7cUHrRK33VtWQX85.jpg)
AI in Video Games: Improving Decision Making in League of Legends using Markov Chains, Real Match Statistics and Personal Preferences | by Sterling Osborne, PhD Researcher | Towards Data Science
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